Flying Oak Games privacy policy

This privacy policy governs your use of a software application (“Game”) for PC, console, or mobile devices created by Flying Oak Games 

If you have any questions regarding privacy while using the Game, or have questions about our practices, please contact us via email at 

Last updated: May 4, 2018

Frequently Asked Questions

What data do you own about your players?

If you suscribed to our newsletter, we know your e-mail address, and maybe your name (or possibly surname or nickname).

If you used our in-game feedback system, we only collect your textual feedback. No other data are collected and feedback are anonymous (we are unable to know who sent the feedback).

Some of our games collect anonymous data about bugs and crashes. There is no personal data collected, not even your IP address. Only the crash logs are sent to us.

A crash log looks like this: 

Date: 7/18/2017 4:35:52 PM

Game version: 1.3.6408.29848

Operating system: Windows 8.1

Exception Type: System.DllNotFoundException

Message: Unable to load DLL 'SDL2.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Sdl.GetVersion(Version& version)
at Microsoft.Xna.Framework.SdlGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at NeuroVoider.NeuroVoiderGame..ctor()
at NeuroVoider.Program.Main(String[] args)

Where and why are my information used?

These information are used to send you our newsletter, and occasionnal news about our games (only if you subscribed).

We do not use them to profile or extract habits.

Feedback from our in-game feedback system help us to improve our games.

Where can I manage my information?

You can manage your newsletter subscription on our Mailchimp page.

Who can access my information?

Nobody but us. None of your data are public.

We do not share your data with third parties.

We do not resell your data.

How long do you keep my data?

As long as you are subscribed to our newsletter. We do not keep your data if you unsubscribe.